They could better simulate the difficult conditions and types of wounds medics are likely to encounter during war time, said Dr. Greg Mogel, West Coast director of the U.S. Army's Telemedicine and Advanced Technology Research Center.
"When you see Spider-Man climbing up the building in a very realistic way, I can use the same technology to create a patient that has Parkinson's and create motion disorders," Mogel said. "When a character in a video game or movie is killed … the graphics they use to show what that wound would look like is absolutely something we need to expose all health care workers to."